Art, Science and Technology: Exploring Creative Connections
Art, Science and Technology: Exploring Creative Connections
This course provides a deep dive into the exciting intersections of art, science and technology, challenging the conventional limits of creativity and knowledge.
Partcipants will encounter a variety of experiences that combine theory and practice, exploring how these three dynamic fields converge to create fascinating innovations, engaging works of art and innovative technological solutions.
Objectives
Deep Understanding: Provide participants with a deep understanding of the intersections and synergies between art, science and technology, highlighting how these fields complement and influence each other.
Cultivate Creativity: Promote creativity and artistic expression through practical experiences that challenge participants to apply theoretical knowledge to innovative creations.
Promote Innovation: Empower students to adopt innovative approaches to problem solving, inspiring them to seek creative solutions to complex challenges.
Interdisciplinary Collaboration: Stimulate collaboration and teamwork between participants from different backgrounds, preparing them for future collaborations in interdisciplinary projects.
Ethics and Responsibility: Explore ethical issues related to the use of technology, scientific research and artistic expression, encouraging reflection on the impact of these areas in society.
Empower Agents of Change: Empower participants to become agents of change in their areas of interest, leveraging the unique combination of skills and knowledge acquired on the course.
Methodology
Lectures and Theoretical Discussions: Offers lectures and theoretical discussions to provide participants with a solid foundation of knowledge about the intersections between art, science and technology. This may include exploration of relevant theories, artistic movements, scientific advances and technological developments.
Case studies: Use case studies to exemplify how specific projects successfully brought art, science, and technology together. Participants will be able to analyze and discuss notable projects that exemplify the convergence of these fields.
Practical Projects and Labs: Includes practical components in the form of projects and labs. This will allow participants to experience first-hand the application of theoretical concepts. They can create digital works of art, perform scientific experiments, or develop technological prototypes.
Interdisciplinary Collaboration: Promote collaboration between students from different academic backgrounds, encouraging diversity of perspectives. This can be done through group projects in which participants work in multidisciplinary teams to create integrated projects.
Research Activities: Encourage participants to conduct independent research on topics of interest related to the intersection of art, science, and technology. They may present their findings through reports, presentations, or research projects.
Visits to cultural and Technological Institutions: Organize visits to museums, research laboratories, technology centers and other relevant institutions. This will provide participants with the opportunity to see firsthand how the intersection of art, science and technology is applied in practice.
Final Project Presentations: Conclude the course with final project presentations in which participants demonstrate how they applied the knowledge and skills acquired throughout the course to create innovative projects that integrate art, science and technology.
Benefits to participants – Skills and competences
Taking part in a course that explores the intersections between art, science and technology can offer a series of benefits to participants, developing skills and competencies in different areas. Below are some of the key benefits participants can obtain:
Creative Thinking: Participants will learn how to think more creatively and approach complex problems in innovative ways. This is essential both for solving practical challenges and creating original works of art.
Interdisciplinary Skills: They will develop interdisciplinary skills, allowing them to integrate knowledge from different areas to approach complex problems in a holistic way.
Capacity for Innovation: They will learn to apply innovative thinking when creating and solutions, which is valuable in work environments that value innovation.
Deep Understanding: They will gain a deep understanding of the interactions between art, science and technology, allowing them to explore the potential of these connections in their careers or personal projects.
Technological Skills: Will acquire practical skills in technology, such as programming, graphic design, 3D modeling or using relevant software tools, depending on the focus of the course.
Critical Thinking: They will develop critical thinking skills, being able to evaluate information objectively and question assumptions.
Ethics and Responsibility: They will understand the ethical implications of their actions in the context of art, science and technology projects, developing a sense of social responsibility.
Teamwork: You will develop teamwork skills, working with people from different backgrounds and areas of specialization.
Research Project and Execution: They will learn how to plan, execute and present research and creative projects, gaining practical experience in implementing ideas.
Adaptability: They will become more adaptable ever changing work environments as they will have experience in integrating new technologies and knowledge into their practices.
Employability: These skills and competencies can increase participants’ employability, making them attractive candidates for a wide range of careers, from digital art to scientific research and technology development.
Personal Creativity: In addition to professional benefits, participants may also find greater personal satisfaction and a creative outlet for their passions and interests.
Certifications awarded
• Certificate of attendance
• Europass Mobility Document (if requested)
Training Programme
Day 1: Introduction and Fundamentals
Welcome and introductions.
Overview of the program and its objectives.
Introductory lecture on the intersection between art, science and technology.
Group discussion: the role of creativity in innovation.
Practical workshop: Introduction to creative programming.
Practical exercises with tools such as Arduino or Touchdesigner.
Discussion about the possibilities of programming in art and science.
Day 2: Digital Art and Technology
Lecture on digital art and its historical roots.
Introducing influential digital artists.
Group discussion: how technology has changed art over time.
Practical workshop: creation of digital art.
Use of software such as Photoshop, Illustrator, 3D modeling software, or audio editing.
Demonstration of digital art techniques.
Day 3: Science and Technology
Lecture on recent advances in science and technology.
Examples of collaborations between scientists and artists.
Group discussion: how technology is transforming scientific research.
Practical workshop: Interactive scientific experiments.
Carrying out practical experiments based on scientific concepts.
Discussion about the implications of science on society.
Day 4: Intersection between Art and Science
Lecture on projects and works that integrate art and science.
Case studies of artists collaborating with scientists.
Group discussion: how art can communicate complex scientific concepts.
Practical workshop: creation of art and science projects.
Development of ideas and prototypes.
Group feedback and mentoring.
Day 5: Presentations and Closing
Preparation of final presentations.
Tests and configurations.
Discussion of lessons learned throughout the program.
Final presentations of the projects created by the participants.
Feedback and group discussion.
Standard course fee
450 EUR
Includes class materials & coffee-breaks
Optional pack
+75 EUR
Includes 3 visits to companies/business related to the topic of the training course + 1 cultural visit (e.g. local beaches and/or Underground Museum or similar)
Trainer
Mário Afonso
Ana Ribeiro (ana.ribeiro@raisemotions.pt)
Target audience
This course is designed for individuals who seek an enriching educational experience and wish to explore the intersections between art, science, and technology. If you value continuous learning, innovation as a driver of progress, creativity as a mean of expression, inspiration as a source of motivation and personal transformation as a goal, then this program was specially designed for you.
The educational proposal offers a unique opportunity to deep dive into the convergence of these fascinating fields. During the course, you will develop practical skills, expand your theoretical knowledge and gain a comprehensive understanding of the ways in which art, science and technology intertwine to create innovative and impactful solutions.
Language(s)
English (Level B2 Required)
Duration
5 Days
“Art, Science and Technology: Exploring Creative Connections” availability